Long long ago, we have heard of the wow patch 3.1, and now today let's have a preview of the wow patch 3.1 notes here.
So a few minutes ago, a reader by the name of Mike -- if that is his real name
-- sent us, without links or other proof, a copy of what he says are the
official patch notes for 3.1 from an early internal build. So now read the notes now.
For many years, the ancient titan city of Ulduar has been a
home to the Storm Giants of Northrend, where they have remained hidden from the
Lich King and his Scourge Army. Recently, Ulduar has been taken over by the Iron
Dwarves, who are being lead by a mysterious entity that is becoming a growing
threat to Northrend and the rest of Azeroth.
Brann Bronzebeard and the Explorer's League have setup a new
camp in The Storm Peaks in order to serve as a base of operations for the Ulduar
investigations. Chester Copperpot and his goons, longtime enemies of the
Explorer's League, also have a vested interest in Ulduar.
The Ruby Sanctum
For thousands of years, the Chamber
of Aspects was used as a secret meeting place for the five great Dragon Aspects.
Since the formation of the Wyrmrest Accord and the war on Malygos, the portals
leading to the dragonflight sanctuaries remained dormant...until now. Trouble
has arisen within the Red Dragonflight's Ruby Sanctum! Queen Alexstrasza and the
Red Dragonflight are seeking able bodied adventurers to find out what lies
within.
General
• Ulduar is now available in both
Heroic and Normal Difficulty, players can find this raid dungeon in The Storm
Peaks.
• The Ruby Sanctum is now available in both Heroic
and Normal Difficulty, players can find this raid dungeon in the Dragonblight,
beneath Wyrmrest Temple in the Chamber of Aspects.
• The
Nexus War Continues! The Blue Dragonflight is attempting to harness the energy
surrounding Crystalsong Forest. The Silver Covenant and The Sunreavers are
preparing for a full offensive, but they need your help! Many new daily quests
are available at Windrunner's Overlook (Alliance) and Sunreaver's Command
(Horde).
• Dual Talent Specialization: Players can now
visit their class trainers to learn a second Specialization. Specializations may
be switched at any time as long as the player is not in combat, this will also
change your character's Glyphs, Action Bars and Talents. Specialization options
can be found in the talent menu.
• Potency Rating: Haste
Rating, Armor Penetration Rating and Spell Penetration have been merged into a
single stat. Each percent of Potency will decrease the enemy's spell resistances
and armor; it will also increase the player's cast speed and melee attack
speed.
• Replenishment: Now grants 0.5% of base mana
every second and can effect up to 25 raid members.
• A
new bank slot is now available for purchase!
Achievements
• Removed "Brew of the Year" as criteria for the
"Brewmaster" meta achievement.
• The number of cooking
recipes needed for the "Chef De Cuisine" achievement has been lowered to 150.
• Several Dungeon & Raid Achievements related to The
Ruby Sanctum and Ulduar have been added!
• Several World
Event Achievements related to Noble Garden have been added!
PvP
• Battlegrounds
o Players may now
accumulate up to 100,000 Honor Points and 7500 Arena Points.
o Players can now queue up for Battlegrounds anywhere in the
world! New queuing options are available in the PvP menu.
o Players can now queue up for all 5 battlegrounds at
once.
o Reputation gains from winning battles in Alterac
Valley, Warsong Gulch and Arathi Basin have been significantly increased.
o Alterac Valley Marks of Honor, Warsong Gulch Marks of
Honor and Arathi Basin Marks of Honor may now be exchanged for reputation gains
with their associated factions.
o Lake Wintergrasp
The Battle for Lake Wintergrasp will now occur every 2
hours.
After winning a Wintergrasp Match all players of
the opposite faction will be teleported to their respective faction's camp.
Many optimizations have been made to the Lake Wintergrasp
zone, players should experience significantly less visual latency when fighting
in densely populated areas.
o Strand of the Ancients
Players carrying Seaforium charges cannot exceed 100% run
speed.
Seaforium charges now take more time to
disarm.
Turrets now deal slightly more damage to
vehicles.
The honor gained while fighting in the Strand
of the Ancients has been slightly increased.
Death Knights
• Icebound Fortitude
now scales much better with defense (50% at 540 defense).
• Shadow of Death: Cooldown reduced to 10 minutes.
• Death Grip: Cooldown reduced by 10 seconds.
• New Spell: Unholy Grip, 20 Runic Power, 3 min cooldown ?
Harnesses the unholy energy that surrounds and binds all matter, drawling all
targets within a 30 yard radius towards the death knight and forcing all enemies
to attack the death knight for 6 sec.
• Unholy Command:
Reduces the cooldown of your Unholy Grip ability by 15/30 seconds.
• Magic Suppression: Also causes your Anti-Magic Shell to
restore runic power equal to 3%/6%/9%/12%/15% of the damage absorbed.
• Obliterate: No longer consumes diseases.
• Merciless Combat: All abilities now deal 10%/20%
additional damage to targets below 35% health.
•
Annihilation: Increases critical strike chance of all weapons, spells and
abilities by 1%/2%/3% and reduces the amount of spell damage taken when in frost
presence by an additional 1%/2%/3%.
• Heart Strike: Can
now hit up to 4 targets.
• Will of the Necropolis: Now
reduces damage that would take you below 35% health by 10%/20%/30%.
• Bloody Vengeance: This effect now stacks up to 5 times.
• Desecration: Damage bonus now applies to other death
knights.
• Virulence: Now grants both melee and spell
hit.
• Unholy Blight is once again considered a
disease.
Druids
• Shapeshifting no longer costs mana, but there is now a 3
second cooldown.
• Wild Growth: Cooldown reduced to 5
seconds.
• Entangling Roots: No longer deals damage.
• Swipe: This ability has been reworked; it will now hit all
targets within a 5 yard radius of the druid. Damage dealt by Swipe has also been
slightly increased.
• Infected Wounds: Swipe can now
trigger this ability.
• Berserk: Also reduces the rage
cost of all your Bear Form abilities by 50%.
• Master
Shapeshifter: Bear Form ? Reduces all damage taken by 2%.
• Improved Regrowth: Critical strike chance reduced to
5%/10%/15%/20%/25%.
• Living Spirit: Also reduces the
chance that all of your heal over time abilities will be dispelled by
5%/10%/15%.
• Empowered Touch: Healing bonus increased to
25%/50%.
• Gift of the Earthmother: Also reduces the
cooldown of your Nature's Swiftness by 6/12/18/24/30 seconds.
• Improved Faerie Fire: Now grants melee and spell hit.
• Lunar Guidance: Spell power bonus increased to
5%/10%/15%.
• Force of Nature: Treants summoned by this
spell are now immune to area of effect spells. They may now also cast Moonfire
and Rejuvenation.
• Owlkin Frenzy: Your attacks now have
a chance to trigger frenzy.
Hunters
• Mortal Shots: Critical
strike damage bonus increased to 10%/20%/30%/40%/50%.
•
Kindred Spirits: Now increases pet's damage by 4%/8%/12%/16%/20%.
• T.N.T: Stun chance reduced to 3%/6%/9%.
• Arcane Shot: Base damage increased slightly.
• Steady Shot: Base damage increased slightly.
• Ferocious Inspiration: Increases the damage dealt by
Arcane shot by 5%/10%/15%.
• Aspect of the Dragonhawk:
Dodge chance reduced to 10%, attack power bonus increased to 330.
• Aspect of the Monkey: Dodge chance reduced to 10%
• Beastial Wrath: Duration increased to 20 seconds.
• The Beast Within: Duration increased to 20 seconds.
• Cobra Strikes: Also increases the damage dealt by you and
your pet by 2%/4%/6%.
• Readiness: Now works with
Beastial Wrath.
• Chimera Shot: Mana cost reduced.
• Silencing Shot: Now interrupts the enemy's spellcast,
preventing any spell from that school of magic from being cast for 8 sec.
• Disengage: Mana cost removed.
•
Explosive Shot: Deals a small amount of damage to targets within 5 yards.
• Pets
o Exotic pets have had their
health increased slightly.
o Exotic pets can no longer be
dodged or parried.
o Most boss abilities will no effect
pets.
Mages
• Conjure Mana Gem (Rank 6) now restores 4200 to 4400
mana.
• Torment of the Weak: Damage bonus reduced to
3%/7%/10%.
• Student of the Mind: The amount of Spirit
granted has been increased to 5%/10%/15%.
• Netherwind
Presence: Spell haste bonus reduced to 1%/2%/3%. Also reduces the mana cost of
all Arcane spells by 4%/7%/10%.
• Spellsteal: The maximum
duration of stolen buffs increased to 3 minutes.
• Molten
Fury: Damage bonus increased to 10%/20%.
• Combustion now
increases the critical strike chance of all fire spells by 25%. Lasts 20 sec.
• Burnout: Removed penalty on spell critical strikes.
• Ignite: Now deals its damage over 6 seconds.
• Living Bomb: Will now explode upon the target's death.
• Fiery Payback: Damage reduction increased to 12%/25%.
• Shatter: Critical strike chance increased to
20%/40%/60%.
• Improved Frostbolt: Also reduces the
global cooldown of your Ice Lance spell by 0.1/0.2/0.3/0.4/0.5 seconds.
• Cone of Cold: Damage for all ranks increased
significantly.
• Improved Cone of Cold: Increases the
radius of your Cone of Cold ability by 5/10 yards.
•
Frozen Core: Spell damage reduction now requires Frost Armor to be active. Also
increases all frost damage dealt by 1%/2%/3%.
• Brain
Freeze: Can now trigger a free Fireball of Pyroblast.
•
Empowered Frostbolt: Critical strike chance increased to 3%/6%.
• Deep Freeze: Can now be used on targets with a movement
slowing effect.
Paladins
• All paladin auras are now off the global cooldown.
• Divine Plea: Now scales with spell haste, cooldown
increased to 2 minutes, healing penalty removed.
•
Enlightened Judgements: Chance to hit increased by 3%/6%.
• Holy Shock: Cooldown reduced to 5 seconds.
• Judgement of Light, Judgement of Wisdom, Judgement of
Justice: Duration increased to 30 seconds.
• Infusion of
Light: Also has a 10%/20% chance to finish the cooldown of your Holy Shock
spell.
• Healing Light: Also increases the amount healed
by your Judgement of Light.
• Beacon of Light: Will now
transfer 100% of all healing done to the beacon, instead of just effective
healing.
• Judgements of the Wise: Now grants 30% of base
mana if the Judgement crits.
• Crusader Strike: Now
Instantly causes 125% weapon damage as holy damage and increases all holy damage
done to the target by 2% for 6 seconds, stacks up to 5 times.
• Exorcism can now be cast on any target.
• Righteous Vengeance: Now triggered by Seal of Command,
Seal of the Martyr and Seal of Blood critical strikes.
•
Sheath of Light: Heal over time effect reduced to 8 seconds.
• Hammer of the Righteous: Gains a small benefit from your
attack power.
• Holy Shield: Whenever Holy Shield is
active, all spell damage taken is reduced by 2%.
• Divine
Guardian has been moved down to Tier 3.
• New Talent:
Improved Divine Guardian ? Increases the damage absorbed by Divine Guardian by
10%/20%.
Priests
• Surge of Light: Also reduces the cast time of your next
Greater Heal by 0.5 seconds.
• Circle of Healing:
Cooldown reduced to 5 seconds.
• Divine Providence: No
longer reduces the cooldown of your Prayer of Mending Spell, but now increases
the amount healed by your critical heals by 10%/20%/30%/40%/50%.
• Mass Dispel: No longer has a target limit.
• Misery: Now grants melee and spell hit.
• Renew: Mana cost reduced slightly.
• Greater Heal: Mana cost reduced slightly, cast time
reduced by to 2.5 seconds.
• Divine Fury: No longer
reduces the cast time of Greater Heal, but increases the critical strike chance
of Greater Heal, Penance and Flash Heal by 1$/2%/3%/4%/5%.
• Test of Faith: Also increases the duration of your
Guardian Spirit spell by 1/2/3 seconds.
• Desperate
Prayer: Instantly restores 30% of the caster's health and reduces all damage
taken by 30% for the next 5 seconds.
• Divine Aegis: The
absorption effect can now stack up to 3 times.
• Penance:
Channeling this spell will give the priest 3% additional chance to crit for the
next 5 seconds.
• Reflective Shield: Also decreases the
chance that your Power Word: Shield can be dispelled by 15%/30%/45%.
• Mental Strength: Also increases armor contribution from
items by 5%/10%/15%.
• Mind Melt: Critical strike chance
increased by 3%/6%.
• Blackout: Mind Sear can no longer
proc this stun effect.
• Twisted Faith: Damage bonus for
Mind Flay and Mind Blast now requires the target to be afflicted by Vampiric
Touch.
• Improved Shadow Word: Pain: Now increases damage
by 5%/10%.
Rogues
• Adrenaline Rush is now available to all Rogues at Level
30.
• New Talent: Focused Combat, 25 Energy, 3 min
cooldown ? When activated, the rogue goes into a focused state of combat,
increasing all damage done by 30%, changing targets will cancel this effect.
Lasts 15 sec.
• Envenom: Damage for all ranks increased
slightly.
• Expose Armor: Now reduces the enemy's armor
by a percent value instead of a flat value.
• Improved
Expose Armor: No longer reduces the energy cost of Expose Armor. Now increases
the armor reduced by 2%/4%.
• Tricks of the Trade:
Duration reduced to 5 seconds.
• Prey on the Weak:
Critical strike damage now increased by 5%/10%/15%/20%/25%.
• Close Quarters Combat: Increases your chance to get a
critical strike with all weapons.
• Kick: Damage dealt
significantly increased.
• Throwing Specialization: Also
increases damage dealt by Fan of Knives by 15%/30%.
•
Surprise Attacks: Damage bonus increased to 15%.
• Savage
Combat: Now increases attack power by 4%/8%.
• Fan of
Knives: Now causes 75% weapon damage with all weapons.
•
Killing Spree: All damage dealt while this ability is active is increased by
20%.
Shaman
• The health of all totems has been increased
significantly.
• A new quest is available from all Shaman
trainers at level 70!
• Mana Spring Totem now affects all
raid and party members, but no longer stacks.
• Ancestral
Knowledge: Increases total Intellect by 3%/6%/9%/12%/15%.
• Shamanistic Focus: Mana cost reduction increased to
50%.
• Maelstrom Weapon: Cast time reduction now applies
to any spell with a cast time.
• Searing Totem: Now
receives a small bonus from the shaman's total attack power.
• Mental Dexterity: Also increases critical strike chance of
all shock spells by 2%/4%/6%.
• Weapon Mastery: Damage
increase reduced to 2%/4%/6%.
• Healing Wave: Base cast
time reduced to 2.5 seconds.
• Unleashed Rage: Also
reduces the mana cost of your Lightning Bolt, Chain Lightning and Lava Burst
abilities by 5%/10%/15%/20%/25%.
• Feral Sprit: The
health of the Spirit Wolves summoned by this ability has been increased
slightly.
• Improved Healing Wave: Now increases Healing
Wave's chance to critically strike by 1%/2%/3%/4%/5%.
•
Lava Lash: Now deals 125% off-hand weapon damage, damage is no longer affected
by Flametounge.
• Healing Way: Bonus healing effect
reduced to 15%, now effects all shaman healing spells.
•
Improved Earth Shield: Your Earth Shield can no longer be dispelled.
• Ancestral Awakening: Range increased to 100 yards.
• Riptide: Heal over time component gains a larger benefit
from your spell power.
• Earthliving Weapon: Heal over
time component gains a larger benefit from your spell power.
• Lesser Healing Wave: Mana cost reduced slightly.
Warlocks
•
Everlasting Affliction: Drain Life, Haunt and Shadow Bolt spells now have a 25%
chance to refresh the duration of Corruption and Siphon Life spells on the
target.
• Chaos Bolt: Cooldown reduced to 8 seconds, base
damage increased slightly. Also pierces through immunity effects such as Divine
Shield and Ice Block.
• Pandemic: Now takes into account
critical strike debuffs on the target.
• Fire and
Brimstone: Immolate spell power bonus now increased by 4%/8%/12%/16%/20%.
• Molten Core: Shadow spells and damage over time effects
now have a 10%/20%/30% chance to increase damage done by all Shadow and Fire
spells by 10% for 10 sec.
• Pyroclasm: Also gives your
Rain of Fire a 5%/10% additional chance to crit.
•
Shadowflame: Initial effect now deals fire damage, the damage over time
component now deals shadow damage.
• Haunt will now do
additional damage for each of the warlock's damage over time effects on the
target.
• Improved Demonic Tactics: Increases your
summoned demon's critical strike chance by 2%/4%/6%.
•
Fel Vitality: Increases maximum stamina and intellect instead of health and
mana.
• Demonic Embrace: Stamina bonus reduced to
1%/2%/3%/4%.
• Demonic Resilience: Reduces all damage
taken by you and your pet by 1%/2%/3%/4%/5%.
•
Metamorphosis now has a 1 second cast time.
• Demonic
Pact: The spell power of all party and raid members is now increased by
4%/8%/12%/16%/20% of your spell damage.
• Pandemic: Now
works with Siphon Life.
• Conflagrate: Can now be cast on
targets afflicted by Shadowfury.
• Searing Pain: No
longer causes a high amount of threat. Damage increased for all ranks.
• Improved Searing Pain: Your damaging Searing Pain spells
have a 33%/66%/100% chance to cause your target to be vulnerable to spell
damage, increasing spell critical strike chance against that target by 2% and
lasts 30 sec. Stacks up to 5 times.
Warriors
• Bladestorm: Rage cost
reduced slightly.
• Whirlwind can now be used in any
stance.
• Bloodrage: While active, all damage taken is
increased by 10%.
• Sweeping Strikes: Rage cost reduced
slightly.
• Death Wish: Duration reduced to 20 seconds,
damage bonus increased to 25%.
• Improved Berserker
Stance: Increases total Strength by 1%/2%/3%/4%/5%.
•
Bloodsurge: Chance to proc decreased to 5%/10%/15%.
•
Rampage: Range increased to 100 yards.
• Shield Wall:
Damage reduction reduced to 50%.
• Vigilance: Now
transfers 20% of target threat to the warrior, but no longer reduces damage
taken.
• Sunder Armor: Now reduces the enemy's armor by a
percent value instead of a flat value.
• Intervene: No
longer reduces total threat.
• Safeguard: Damage
reduction reduced to 10%/20%.
• Improved Defensive
Stance: Now reduces all spell damage taken by 5%/10%. Duration of enrage effect
reduced to 10 seconds.
• Warbringer: Reduces the rage
cost of your Charge, Intercept and Intervene abilities by 100%.
• Critical Block: Chance to block double the amount is now
equal to your critical strike chance.
• Devastate: Rank 5
damage increased slightly.
Professions
•
Alchemy
o Slightly reduced the materials required to make
Flask of the Frost Wyrm, Flask of Stoneblood, Flask of Endless Rage and Flask of
Pure Mojo.
o Runic Mana Potions now only require one
Lichbloom to make.
o Runic Healing Potions now only
require one Icethorn to make.
o The Alchemists of The
Sunreavers and The Silver Covenant have created a new, more powerful Alchemist
Stone.
o New Alchemy Daily Quests! Visit Alchemist
Fendril at Windrunner's Overlook and Alchemist Duros at Sunreaver's Command.
• Inscription
o Several new epic
Inscription recipes are available from the Explorer's League Quartermaster and
from within Ulduar.
o Glyph of Improved Scorch: Gives
your Fireball and Frostfire Bolt spells a 20% chance to refresh the duration of
your Improved Scorch effect.
o Glyph of Holy Light: Range
increased to 10 yards.
o Glyph of Crusdader Strike: Your
Crusader Strike ability now generates 3 applications of the Crusader Strike
effect.
o Glyph of Searing Pain: The Improved Searing
Pain talent now generates 3 applications of the Improved Searing Pain effect
each time Searing Pain is cast.
o New Glyphs may be
discovered by performing Minor Inscription Research and Northrend Inscription
Research.
o Added Glyph of Holy Shock, Glyph of Greater
Heal, Glyph of Chaos Bolt and Glyph of Incinerate have been added to all Grand
Master Inscription Trainers.
o Milling now only requires
4 herbs.
• Enchanting
o Powerful
new ring enchants can be obtained from within Ulduar.
o
Enchanters may now use materials placed in the trade window to enchant other
player's equipment.
o Added a new recipe to create
spheres that grant spell resistance and fit in any color gem socket.
o Enchant Weapon ? Executioner: Now grants Potency
rating.
o Enchant Cloak ? Speed: Renamed Enchant Cloak ?
Potency, now grants potency rating.
o Enchant Cloak ?
Greater Speed: Renamed Enchant Cloak ? Greater Potency, now grants potency
rating.
o Disenchanting high level epic items may now
have a chance to yield an additional Abyss Crystal.
•
Engineering
o Mekgineer's Chopper and Mechano Hog no
longer require an Elementium-plated Exhaust Pipe to create.
o Plans for a new and improved Scrapbot are rumored to be
kept hidden by the Iron Dwarves in The Storm Peaks.
o
Several new epic belt patterns have been added to all Grand Master Engineering
Trainers.
o Hyperspeed Accelerators now stack with other
enchants, duration increased to 15 seconds.
•
Blacksmithing
o Several new epic blacksmithing plans have
been added to the game, these may be found on various reputation vendors
throughout Northrend.
• Mining
o
Saronite Deposits will now yield more ore.
o Saronite
Deposits can now contain blue quality gems.
•
Herbalism
o The drop rate on Frost Lotus has been
slightly increased.
o Reduced cast time on the Herbalism
skill.
• Cooking
o All cooking
daily quests will now give the player a choice of 5 Northern Spices or 5 Baby
Spices in addition to a Dalaran Cooking Award.
o A new
recipe for Pygmy Delight has been added to all Grand Master Cooking Trainers.
o Many cooking recipes requiring northern spices have had
their materials reduced slightly.
• Jewelcrafting
o A new set of more powerful gems can be found by raiding
Ulduar. Their stats exceed those of previous gems that could be found.
o Icy Prisms now also have a small chance to contain an epic
quality Northrend gem.
o Icy Prisms no longer require a
frozen orb, but now require more uncommon quality Northrend gems.
o The Explorer's League has unlocked the secret behind many
ancient titan gems. Visit Archaeologist Mezton at the Explorer's League Base
Camp to see what you can learn!
o Prospecting now only
requires 4 ore.
Dungeons and
Raids
• Many creatures in heroic
5 man dungeons have had their hit points increased slightly.
• Players will no longer be teleported out of a raid
instance after logging back in.
• The Eye of Eternity
o The damage on Malygos' Vortex has been slightly reduced in
both heroic and normal difficulty.
o Players will no
longer suffer fall damage when falling from Vortex.
o
Pets are no longer affected by Malygos' Arcane Breath.
•
The Obsidian Sanctum
o Reduced the effect of Twilight
Torment in normal difficulty.
o The duration of Twilight
Residue has been increased.
User
Interface
• Raid Unit frames have been redesigned and are
now completely customizable via interface options.
•
Player Unit frames have also been redesigned and are customizable via the
interface options.
• Many parts of the default UI can now
be moved to any location on your screen.
• The Auction
House UI has been changed, players will now see up to 200 auctions per page,
more detailed information such as purchase history and average price has been
added.
• When zoning into a partially completed raid
instance, a confirmation dialogue will appear asking if you want to get saved to
the instance.
• The built in threat meter has been
expanded upon, it will now show the threat of up to 10 other players in relation
to yours.
• There is now an option to display your bank
and character inventory as one large bag.
• Players can
now track multiple types of resources provided they have the skills required.
• New tips of the day have been added!
• Several new types of currencies have been added to the
currency tab.
• Players can now turn in Netherweave Cloth
and Frostweave Cloth to increase their standing with all major cities.
• New interface options have been added that will allow you
to customize combat log recording.
• For additional notes
on Lua and XML changes please visit the UI & Macros Forum.
Items
• All
items that granted haste, armor penetration, or spell penetration have been
updated to grant potency rating instead.
• New vendors
have been added to The Silver Enclave and Sunreaver's Sanctuary, bring them your
Emblems of Honor to trade for items of magnificent quality!
• You may now trade 10 Emblems of Heroism for 1 Emblem of
Valor, see your faction's Emblem of Heroism vendor!
•
Several epic quality items obtained from Heroic instances have had their stats
updated to reflect their intended power.
• Damnation:
Stats updated to reflect its intended power.
• Greatstaff
of the Nexus: Stats updated to reflect its intended power.
• Dying Curse: Now shares an internal cooldown with other
similar effects.
• Soul of the Dead: Now shares an
internal cooldown with other similar effects.
• Forge
Ember: Now shares an internal cooldown with other similar effects.
• Sundial of the Exiled: Now shares an internal cooldown
with other similar effects.
• Forethought Talisman:
Passive spell power reduced, healing over time effect now gains a small benefit
from the caster's spell power.
• Frostweave Bag is now a
22 slot bag.
• Glacial Bag is now a 24 slot bag.
• Dragon Hide Bag is now a 24 slot bag, no longer considered
unique.
World Environment
• Named NPC's will now respawn at a much quicker rate.
• All beasts in Northrend now have an increased chance to
drop Chilled Meat.
• The items involved in Troll Patrol:
The Alchemist's Apprentice can now be instantly looted.
•
Corrected several herb spawns in Icecrown.
• Herb spawns
in Borean Tundra and Howling Fjord will now respawn faster.
• NPC's in The Storm Peaks now have a higher chance to drop
a Relic of Ulduar.
• Players wishing to increase their
standing with the Steamwheadle Cartel should visit Gazlowe in Ratchet.
• Southsea Pirates, Wastewander Bandits and Bloodsail
Buccaneers will all now give increased reputation gains.
• Creatures in The Barrens now have an increased chance to
drop the recipe for Savory Deviate Delights.
Bug Fixes
• Death Knight: The
Lichborne ability will no longer return you to your normal form during the
Prophet Tharon'ja encounter in Drak'tharon Keep.
• Death
Knight: Blade Barrier will no longer count Death Runes.
•
Death Knight: Shadow of Death will no longer cause the player to run back as a
ghoul after releasing.
• Death Knight: Lichborne and Fear
Ward no longer share a cooldown.
• Paladin: Sacred Shield
will now properly gain benefit from the spell power granted by Sheath of
Light.
• Paladin: Fixed a bug where Judgements sometimes
dealt no damage.
• Paladin: Hammer of Wrath will no
longer reset the paladin's swing timer.
• Paladin:
Righteous Vengance will no longer break Repentance.
•
Mage: Focus Magic will now properly trigger from melee critical strikes.
• Mage: Mage Armor will now properly decrease the duration
of magical damage over time effects.
• Warrior: Armored
to the Teeth no longer considers Berserking in its armor calculation.
• Warlock: Pandemic will no longer trigger Focus Magic.
• Warlock: Corrected several typos with the Ritual of
Summoning Spell.
• Priest: Devouring Plague will no
longer be spread by Pestilence.
• Priest: The Surge of
Light buff will no longer be consumed upon cast.
•
Priest: Fixed a bug where Guardian Spirit will sometimes fail to prevent a
killing blow.
• Hunter: Frost Trap now correctly triggers
the 30 second cooldown on Lock and Load.
• Hunter: Wyvern
Sting's sleep effect will no longer break from area of effect spells.
• Achievements: Corrected the tooltip for "Gotta Go!"
• Players will now appear properly mounted on the Amani War
Bear.
• The Alliance Vanguard reputation will now
properly count towards total exalted factions.
•
Corrected many graphical bugs along the coast of Sholazar Basin.
• When a guild is disbanded, gold will now also be mailed to
the Guild Master.
• The Thaddius encounter will no longer
generate an extreme amount of latency.
• Elixir of Water
Walking will now properly gain a benefit from Mixology.
•
Bandit's Insignia: Damage dealt will be properly increased by the target's
debuffs.
• Ring of the Fated: Now properly grants potency
rating.
• Players will no longer fall through the well in
Dalaran without getting teleported to the sewer.
• The
forge in K3 will now function properly.
• Players who die
during the Prophet Tharon'ja encounter will still receive credit for his
death.
• Fixed a typo for the Convention at the
Legerdemain daily quest.
• Fixed various bugs in
Naxxramas that would cause player to fall through the world.
• Multiple characters can now loot the Heart of Magic from
Alexstrasza's Gift (Malygos Encounter)
• Players will no
longer randomly get stuck in combat.
So much is the wow patch 3.1 notes preview. more will be here. Grab your cheapest wow gold with a instant delivery here.