- All multi-rune abilities generate 15 runic power.
- Anti-Magic Shell: The cooldown has been lowered to 45
sec from 60 sec.
- Blood Aura now grants 2/4% instead of 1/2% healing.
- Blood Presence now grants 2/4% instead of 1/2% healing.
- Bloody Strikes will receive extra bonus damage from
Pestilence.
- Bone Shield: The mitigation has been reduced from 40% to
20%.
- Corpse Explosion: Damage increased substantially, added
5 sec. cooldown, and changed cost to 40 runic power.
- Dark Command: Range increased to 30 yards.
- Death Pact now grants 40% instead of 20% healing.
- Frost Presence: The bonus armor has been increased from
60 to 80% and magic damage reduction increased from 5 to 15%.
- Heart Strike no longer has a haste debuff but will now
be able to strike two targets.
- Horn of Winter now has no cost and grants 10 runic power
in addition to its stat buff, but has a 20 second cooldown.
- Howling Blast: Cooldown removed.
- Icebound Fortitude now reduces damage by 20% instead of
50%. The amount of damage reduced increases with bonus Defense (to about 35% for
540 Defense, but can go higher).
- Night of the Dead now grants 40/70% passive area spell
avoidance to your pet in addition to its current effects.
- Outbreak will no longer receive bonus damage from
pestilence. The bonus from Plague Strike and Blood Boil has been increased
slightly.
- Pestilence no longer has a 10 seconds cooldown.
- Raise Dead has now been split into two spells:
- Raise Dead now raises a ghoul or pet ghoul (if
talented). Requires corpse dust if no humanoid corpse is nearby.
- Raise Ally now raises a fallen party member as a ghoul and has no reagent. Available at level 72. This should now last for 4 minutes.
- Raise Dead now raises a ghoul or pet ghoul (if
talented). Requires corpse dust if no humanoid corpse is nearby.
- Rune of the Stoneskin Gargoyle (two-handed only) now
grants 25 Defense and 2% Stamina.
- Rune Strike: Damage decreased from 200% to 150% but
threat increased to 150% from 100%.
- Shadow of Death: The duration has been changed from 45
seconds to 25 seconds.
- Unholy Blight had had its cost reduced from 60 to 40
runic power.
- Wandering Plague will now properly reset after being
cast.
- Vampiric Blood: In addition to its current effects, also
adds 20% health temporarily.
- Will of the Necropolis will now reduce the damage of any attack that takes the DK below 35% health by 5 /10/15% instead of boosting armor when wounded.
Druids
- Aquatic Form is now available from druid trainers at
level 16.
- Feral Attack Power: All weapons now have the potential
to grant feral attack power based on their dps (as compared to the best
superior-quality weapons available at level 60). Players will see their existing
feral weapons grant roughly the same attack power as they did before (+/- 2 or
so), but many new weapons will be options for the feral druid. Some feral
weapons have had strength converted to attack power to be more appealing to
other classes able to equip them. All druids will see the amount of feral attack
power granted by an item in the item tooltip, if it grants any, but other
players will not see that information.
- Remove Curse and Abolish Poison can now be used in
Moonkin form.
- Genesis: Now works with Tranquility and Hurricane.
- Growl: Range increased to 30 yards.
- King of the Jungle - The Bear effect is now physical,
and thus cannot be dispelled.
- Moonglow: This talent now also benefits Nourish.
- Nature's Grace - Now also effects Revive.
- Nourish: Wild Growth applied to a target now increases
the healing done by this spell by 20% like other heal over time effects.
- Polearms: Now trainable by Druids.
- Primal Tenacity: Now reduces the cost of Bear Form, Cat
Form, and Dire Bear Form by 17/33/50% in addition to its previous effects.
- Protector of the Pack: No longer changes value based on
party size.
- Savage Roar: The buff now persists outside of Cat Form
but only provides its benefits while in Cat Form.
- Starfall: Instead of canceling shapeshifting, now
cancels on shapeshifting into an animal form.
- Survival of the Fittest: This talent now grants
22/44/66% bonus armor in Bear Form and Dire Bear Form in addition to all of its
previous effects.
- Swipe: Swipe (Cat) has now been added at level 71,
dealing 260% weapon damage, costs 50 energy with no cooldown. All talents
affecting the Bear Form version affect the Cat Form one as well.
- Wild Growth now has a 6 second cooldown.
Hunters
- All Hunter pet abilities with a cooldown of 30 seconds
or more are no longer on the global cooldown.
- Arcane Shot: Mana cost lowered to match the cost of
Steady Shot.
- Aspect of the Wild - This aspect is now raid-wide.
- Call of the Wild: The benefit from this pet talent now
applies to only the Hunter and their own pet.
- Deterrence: Design changed to grant 100% parry and 100%
chance to "deflect" spells coming from the front, but prevents the Hunter from
attacking. Lasts 5 sec. 60 sec. cooldown.
- Explosive Shot: Damage increased substantially, and
additional scaling added to compensate Survival Hunters for the decrease in
power of Steady Shot. No longer deals damage to secondary targets.
- Improved Tracking (Survival): This talent has been
slightly re-designed. Now reads: While tracking Beasts, Demons, Dragonkin,
Elementals, Giants, Humanoids and Undead, all ranged damage done to those types
is increased by 1/2/3/4/5%.
- Kill Shot ? Cooldown reduced to 15 seconds, down from 35
sec.
- Kindred Spirits: This talent now grants only
3/6/9/12/15% pet damage.
- The coefficient of Rake (Cat) and Scorpid Venom
(Scorpid) has been lowered.
- Readiness: No longer resets the cooldown on Bestial
Wrath.
- Steady Shot: Now gains 10% of attack power as damage
instead of 20%.
- Serpent's Swiftness: This talent now grants only
2/4/6/8/10% bonus attack speed to pet. The hunter attack speed bonus is
unchanged.
- Tranquilizing Shot has had its cooldown reduced to 6
seconds, down from 15.
- Unleashed Fury: This talent now grants only 3/6/9/12/15%
pet damage.
- Viper Sting: Now drains a percentage of maximum mana.
- Volley: The damage has been reduced on all ranks by approximately 30% (including attack power scaling).
Mages
- Arcane Blast: This ability has been significantly
changed. Arcane Blast now increases the damage of the next Arcane spell by 15%.
However, using Arcane Blast itself does not consume the charge itself. Each time
you cast Arcane Blast, the damage of Arcane spells is increased by 15% and the
mana cost of Arcane Blast is increased by 200%. This effect stacks up to 3 times
and lasts 10 seconds or until any Arcane damage spell except Arcane Blast is
cast.
- Arcane Flows: Now also reduces the cooldown of Evocation
by 1m/2m.
- Elemental Precision: Renamed to Precision and now works
on all spells.
- Evocation: Cooldown reduced to 4 min.
- Improved Blizzard: The snaring effect has been reduced
to 25/40/50%.
- Slow Fall is now castable on others.
- Torment the Weak: Now works with Arcane Blast and does bonus damage against targets afflicted with any type of slow (such as the combat slow from Thunder Clap).
Paladins
- Avenging Wrath: Divine Shield, Divine Protection, and
Avenging Wrath cannot be used within 30 seconds of each other anymore.
Forbearance removed from Avenging Wrath.
- Divine Protection: The penalty has been removed.
- Divine Shield: The penalty has been changed so that all
damage done is reduced by 50% in place of an attack speed penalty.
- Hand of Reckoning (NEW): Available on trainers at level
16. It?s a 30 yard range taunt that causes Holy damage.
- Judgements of the Pure: This Holy talent now increases
the damage done by Seals and Judgements.
- Judgement of Wisdom: Now returns a percentage of base
mana instead of a percentage of max mana.
- Sacred Duty: Interaction with Divine Shield and Divine Protection removed, but stamina bonus increased.
Priests
- Abolish Disease and Cure Disease can now be cast while
in Shadowform.
- Holy: Circle of Healing now has a 6 second cooldown.
- Levitate is now castable on others.
- Mana Burn: Now burns a percentage of maximum mana.
- Shadow
- Shadowform: You can now shift into Shadowform while
mounted or sitting.
- Vampiric Embrace- Mana cost of this spell has been removed.
- Shadowform: You can now shift into Shadowform while
mounted or sitting.
- Fan of Knives: The cooldown has been removed. In
addition, now deals 150% of weapon damage when used while daggers are equipped.
- Feint: Rank 8 now reduces the damage taken from area of effect attacks by 50% for 6 seconds in addition to its existing effects.
Shaman
- Fire Nova Totem: Now no longer generates threat.
- Healing Way: Now only one application is required to
reach full benefit. No longer stacks.
- Improved Water Shield: Lesser Healing Wave now has a
reduced chance to trigger this talent.
- Magma Totem: The damage and scaling has been increased
and no longer generates threat.
- Mental Quickness and Static Shock have switched
positions in the talent tree.
- Mental Quickness: Reduces the mana cost of instant cast
Shaman spells by 2/4/6% and increases spell power by an amount equal to
10/20/30% of your attack power.
- Searing Totem (Rank 4) now does the proper damage for
its rank.
- Tremor Totem's duration has been increased from 2
minutes to 5 minutes.
- Elemental
- Elemental Oath: In addition to existing effects, now
increases spell damage done by the Shaman by 5/10% while Elemental Focus
Clearcasting is active.
- Elemental Mastery: Redesigned. Now increases the
Shaman's critical strike chance by 20% for 30 seconds. Cooldown remains at 3
minutes.
- Elemental Shields: This talent has been removed. It has
now been merged with Elemental Warding.
- Elemental Warding: Now reduces all damage taken by
2/4/6%. Changed from only reducing Nature, Fire and Frost by 4/7/10%.
- New Talent: Shamanism-Your Lightning Bolt spell gains an
additional 2/4/6/8/10% and your Lava Burst gains an additional 4/8/12/16/20% of
your bonus damage effects.
- Storm, Earth and Fire: This talent has been moved up in
the tree, and its talent points have been reduced to 3 down from 5. Wind Shock
is also included in the range increase (with Earth Shock). The damage bonus to
Flame Shock has been increased, up from 10/20/30/40/50 to 20/40/60.
- Unrelenting Storm: point cost reduced to 3, down from 5. Now does 4/8/12%
- Elemental Oath: In addition to existing effects, now
increases spell damage done by the Shaman by 5/10% while Elemental Focus
Clearcasting is active.
- Demon Armor and Demon Skin: Armor increased by
approximately 120%.
- Demonic Circle: The teleport now clears all snare
effects.
- Drain Mana: Now drains a percentage of maximum mana.
- Emberstorm: Now works with Conflagrate.
- Ritual of Summoning: Will now create a summoning portal object which can be re-used for multiple summons for 5 minutes.
- Bloodthirst: Charges have been decreased to 3, but the
effect has been raised to 1% per charge.
- Fury: Bloodsurge: Now has a chance to trigger from any
hit with Heroic Strike, Bloodthirst, or Whirlwind.
- Fury:Titan's Grip: The hit chance penalty has been
removed.
- Taunt: Range increased to 30 yards.
Professions
Alchemy
- All flasks no longer require an alchemy lab to create.
- The Cooldown on Transmute: Titanium has been reduced to
1 day, and the materials required have been simplified.
- Reduced the cooldown on Northrend Alchemy Research from
7 days to 3 days.
- The chance to discover a Northrend transmutation has
been increased.
- Changed the Crazy Alchemist Potion so it always gives
health and mana. It also grants the benefit of another random potion effect.
- Potion of Nightmares functionality changed. You can now
move to interrupt the effect, and damage taken is no longer increased while you
are under the effects of this potion.
- Added a new recipe for Ethereal Oil to grand master
alchemy trainers.
- You can now discover a recipe for the Elixir of Water Walking with Northrend Alchemy Research.
- Reduced the spell power on the Titansteel Guardian to
bring it in line with its item level.
- Increased the material requirements to make high level
frost resistance gear created with blacksmithing.
- Increased the materials required to make several recipes
that require cobalt.
- Added a new recipe for shield reinforcements that increases the block value of shields.
- A recipe has been added for Kungaloosh. You can learn
this recipe from an NPC in the Dalaran sewers once you have completed the quest
'The Taste Test' in Sholazar Basin.
- A recipe for the incredible Fish Feast can now be
purchased for Dalaran Cooking Awards.
- Succulent Orca Stew and Shoveltusk Soup have been
removed from the requirements for any cooking achievements as they will not be
added to the game.
- A new recipe for Worg Tartare is now available for purchase with Dalaran Cooking Awards. This delicacy imbues hit rating and Stamina upon those brave enough to eat it.
- Many high level enchantment recipes have had the amount
of Infinite Dust and Greater Cosmic Essence requirements significantly reduced,
but with Dream Shards being added to them.
- Increased the Fire damage inflicted by the Icebreaker
weapon enchantment.
- Reduced the armor penalty granted by the Berserking
weapon enchantment.
- Added a new recipe to enchant bracers with Stamina. You
can buy this recipe from Vanessa Sellers in Dalaran.
- Added a new recipe to enchant a weapon with Stamina. You can buy this recipe from Vanessa Sellers in Dalaran.
- Engineers may now be able to properly engineer
Centrifuge Constructs.
- Reduced the cooldown and increased the duration of the
effect for Hyperspeed Accelerators.
- Added a new recipe for epic plate spell power goggles.
- Weakness Spectralizers are now usable by druids.
- The Saronite Bomb recipe now creates a lot more bombs
for the same material cost. While this breakthrough was discovered by goblins,
all engineers can take advantage of it.
- Gnomish Lightning Generator has had its cast time and cooldown reduced.
- Jessica Sellers, a new vendor in the Dalaran inscription
shop, will sell most inscription inks for the cost of one Ink of the Sea. She
also sells Snowfall Ink for multiple Inks of the Sea.
- A new recipe for Glyph of Arcane Blast has been added to
Master and Grand Master Inscription trainers.
- Glyph of Death Decay has been changed to grant 20%
additional damage instead of its current effect.
- Glyph of Invisibility duration has been increased.
- Glyph of Deterrence: Now -10 seconds instead of -20.
- Glyph of Holy Light now affects friendly targets in a
larger radius.
- Glyph of Horn of Winter now increases the duration by 60 sec.
- Added a new recipe to convert a frozen orb and some
green quality gems into several superior quality gems.
- Reduced the spell power granted by the use effect of "Figurine - Twilight Serpent", but reduced the cooldown significantly.
- Iceborne Belt pattern skill up range has been increased
to the correct range.
- The epic leg armor patches now require a Frozen Orb in addition to their other materials.
- Mining veins and deposits no longer require multiple
hits to receive all the ore. Players will receive around the same amount of ore,
stone, and gems they would have received from multiple hits.
- Weakened Giants and Iron Rune Sentinels can now be correctly mined.
- Increased the critical strike rating granted by ranks 5
and 6 of Master of Anatomy.
- Carrion Fleshstrippers are now skinnable.
- Reduced the cloth required to make a Bolt of Imbued
Frostweave.
- Simplified the materials required for Shining
Spellthread and Azure Spellthread.
- Reduced the eternals required to make Brilliant
Spellthread and Sapphire Spellthread, but increased the number of Iceweb Spider
Silk.
- Greatly reduced the materials required to make the
self-only tailoring leg enchants (Master's Spellthread and Sanctified
Spellthread), but these recipes no longer grant any skill gains.
- Reduced the training cost for the normal Flying Carpet.
- Ebonweave now requires the tailor to be in the Maw of
Neltharion in Dragonblight to create it.
- Spellweave now requires the tailor to be at the Azure Dragonshrine in Dragonblight to create it.
- The quest, "Scare the Guano Out of Them!" now only
requires 10 Darkclaw Guano, down from 15. Also, only the character that scared
the bat, or their party, may now loot the guano.
- Shoveltusk Meat obtained during the quest; "Shoveltusk
Soup Again?" is now correctly flagged as a quest item with no sell price.
- During the quest, "Scalped!? you can no longer use
Ahunae's Knife to scalp kills that you aren't tapped to.
- The path followed by the Har'koa's Kitten during the
quest, "I Sense a Disturbance" has been improved.
- Westguard Sergeants, Winterhoof Braves, and Ethereal
Frostworgs should no longer attempt to attack their opposite faction
counterparts unless the character controlling them is first attacked.
- Westguard Sergeant and Winterhoof Brave demoralizing
shouts will now only affect the Winterskorn Vrykul and worgs at Skorn.
- Various fixes to the Queen Angerboda event during the
quest, "The Slumbering King".
- The daily quest, "Shoot 'Em Up" now only requires 15 Jotunheim Proto-Drakes to be shot down, down from 20. As well, the harpoon now only costs 5 energy to shoot, (down from 10.)
The Obsidian Sanctum
- Players will now be affected by Twilight Residue when they leave the Twilight Realm. Twilight Residue grants immunity to Fire and Shadow damage for a few seconds.
- Chat frames can now be made "Noninteractive". When in
this state, they will ignore all clicks.
- Various filters can now be applied to Achievements.
- A special UI for chatting with GMs has been added.
- For additional notes on Lua and XML changes please visit
the US UI & Macros Forum:
http://forums.worldofwarcraft.com/board.html?forumId=11114&sid=1
- Amberglow Signet now correctly grants Hit Rating.
- Deadly Gladiator's Refuge has had its 4 piece set bonus
changed. It now reduces the cooldown of Swiftmend by 2 seconds.
- Deadly Gladiator's Staff has had the Agility and
Critical strike rating restored to ratios consistent with other instances of the
Gladiator's Staff.
- Dreamwalker Battlegear: The Rip bonus is now 4 seconds
instead of 3.
- Dreamwalker's Regalia 2 piece bonus has been changed to
reduce the mana cost of Lifebloom.
- Gifts and Pledges of Adoration for the capital cities
are now soulbound.
- The Flag of Ownership now has only a 60s cooldown to
match the 60s duration of the flag.
- The following crafted weapons have had their stats
adjusted to properly reflect their intended power:
- Corroded Saronite Edge
- Corroded Saronite Woundbringer
- Cudgel of Saronite Justice
- Furious Saronite Beaststick
- Saronite Spellblade
- Saronite Shiv
- Savage Cobalt Slicer
- Notched Cobalt War Axe
- Sturdy Cobalt Quickblade
- Cobalt Tenderizer
- Living Lashers can now properly be skinned with
Herbalism.
- Players can now open clams while riding a vehicle,
sitting, mounted, stealthed, and invisible.
- Reduced the stats on the Savage Cobalt Slicer to match
the weapon's level.
- Some low-level rogue pvp gloves were accidentally
omitted from the patch 3.0.3 update. This has been rectified.
- Some neglected creatures in Icecrown have found the
contents of their pockets.
- Totem of Hex now correctly grants 165 spell power to
Chain Lightning and Lightning Bolt, up from 85.
- The white Polar Bear mount is now the proper (larger) size.
- Incapacitating Shout now has an 8 second duration.
- Conquered Soul of the Blightcallers are no longer AE
immune.
- Corrected a raid emote in Violet Hold to display the
proper creature name.
- Corrected a redundant aura tooltip for Locust Swarm in
Naxxramas.
- Several creatures in the Construct Quarter of Naxxramas
did not have Heroic values for hit points and damage.
- Storm Peaks, Grom'arsh Crash Site - Peon Gakra is now an innkeeper and the zeppelin hull, an inn.
- Fixed a bug with a Wild Mustard plant that was under the
ground in Dalaran.
- Racials
- Berserking: Can now be used properly while under the
affects of Hand of Protection.
- Heroic Presence: Now works properly in Ghost Wolf Form.
- Shadowmeld: This ability will now properly restore
threat when it is cancelled. In addition, it will correctly remove a player from
combat if it is active when that player is the last person left alive that the
creature hates. This ability is now also unusable while affected by Faerie Fire.
- Will of the Forsaken: Using this ability while disoriented would trigger it?s cooldown to no affect; it is no longer useable while disoriented.
- Berserking: Can now be used properly while under the
affects of Hand of Protection.
Death Knights
- Blood Aura Will now always do the correct amount of
healing, based on the actual damage taken of the target.
- Blood Caked Blade: Now does the proper damage amount
when triggered by an off-hand weapon.
- Bloody Strikes: The tooltip for this talent now has
correct values.
- Butchery: Will now always grant 20 runic power,
regardless of the creature type killed.
- Chains of Ice: This ability is no longer able to land on
death knights who have Anti-Magic Shell active.
- Crypt Fever: It is no longer possible to have a duration
longer than the disease which caused it. Will also no longer incorrectly
increase Death and Decay damage.
- Corpse Explosion: Fixed a bug where how much Runic Power
the Death Knight had was affecting the damage done, and also increased the
damage substantially.
- Dancing Rune Blade: The weapon no longer echoes the
Raise Dead and Army of the Dead spells. In addition it will now more closely
match the master?s damage and will cast Rune Strike when its master does.
- Death Chill: The effect from this talent will no longer
be consumed if Killing Machine is active.
- Death Pact: This will no longer cause guards to attack
the Death Knight.
- Desecration: will no longer break stealth.
- Ebon Plague: It is no longer possible to have a duration
longer than the disease which caused it. It will no longer stack with Crypt
Fever used by another character.
- Frost Fever: This talent now works properly when spell
reflected.
- Gnaw: This ghoul ability is now able to be set on
autocast.
- Icy Clutch: This will now be applied properly in all
cases to targets that gain Frost Fever via the Pestilence ability.
- Mark of Blood now works correctly with periodic damage.
- Pestilence: The diseases will now spread correctly even
when the damage from Pestilence kills the primary target.
- Raise Dead no longer puts you in combat when you cast
this spell.
- Tundra Stalker (Rank 1) will now work properly on Death
and Decay.
- Unholy Blight: Will no longer cause spell pushback.
- Bear Form: This ability will now grant the correct
attack power per level for levels 71-80.
- Entangling Roots: When determining if a new Entangling
Roots should overwrite an old one, and will now calculate the correct damage
modifiers for the creature type of the target.
- Maim: Tooltip adjusted to match the duration the ability
has always had.
- Opening: Opening doors and objects should no longer
cause shapeshifted forms to be cancelled.
- Rake: The initial damage from this ability is now
properly considered bleed damage, and will be increased by Mangle and Trauma.
- Savage Fury - Mangle (Bear) damage was being increased
by a higher percentage than intended. This has been fixed, and in result Mangle
(Bear) should see roughly a 16% damage reduction. Also fixed a bug with Savage
Fury where the Rake bleed effect was not being increased.
- Starfall will no longer cause nearby creatures to become
hostile for no apparent reason while the Druid is affected by fear effects. In
addition, it will no longer pick ambient creatures as targets.
- Survival Instincts: The extra health from this ability
now persists in all forms, but the ability can only be activated in Cat Form,
Bear Form, or Dire Bear Form. This prevents the health gain from occurring
multiple times if constantly shapeshifting.
- Swiftmend: Riptide will no longer cause this ability to light up, and this ability will no longer sometimes consume Earthliving off the target.
- Aspects: All aspects now have a 1 second global
cooldown.
- Aspect of the Beast: Will now increase Hunter pet attack
power by the correct amount.
- Aspect of the Viper: Beast Lore, Scare Beast, and Tame
Beast will no longer trigger mana regeneration from this ability.
- Call of the Wild: Now only works on the pet and their
own master.
- Carrion Feeder: No longer causes extremely large amounts
of threat when the pet gains happiness.
- Chimera Shot: The secondary effects of this shot will
now still be triggered even when the target dies from the ability's damage.
- Cower: Now longer shares a cooldown with Growl, but has
its own separate cooldown.
- Dust Cloud: This pet ability will now be cast by the pet
at the target instead of while they are moving toward the target.
- Marked for Death: Now works properly for Steady Shot and
Glyph of Steady Shot.
- Master's Call: Now makes the pet immune to roots and
snares for the duration as well, allowing the pet to break roots on the target
even when the pet is rooted.
- Nether Shock: Pets will now correctly use this ability
on all targets, not just mana users.
- Noxious Stings: When this talent triggers Wyvern Sting,
the Wyvern Sting will now last the proper duration.
- Owl's Focus: Free abilities will no longer consume this
effect.
- Prowl: This ability will no longer sometimes turns
atuocast on by itself.
- Sniper Training: Now increases the damage of Aimed Shot
by the correct amount.
- Spirit Strike: This pet ability's duration and period
have both been reduced to 6 seconds.
- Spore Cloud: This ability will now work properly.
- Swipe: The tooltip has been adjusted.
- Tracking: Entering an arena no longer disables tracking
types.
- Fixed a bug that allowed Viper's Sting to target death knights. They are now invalid targets.
- Arcane Missiles: This spell now only has one chance to
trigger Arcane Concentration.
- Brain Freeze: This talent can now be triggered by
Blizzard.
- Burnout: This talent will now properly charge the mage
additional mana when Living Bomb causes a critical strike.
- Fingers of Frost: This talent can now trigger properly
from Frost Armor.
- Frost Nova: Will now properly overwrite the effect of
Shattered Barrier and of Frostbite.
- Icy Veins: The spell pushback reduction from this talent
now works on Frostfire Bolt.
- Improved Scorch: This talent no longer triggers effects
that trigger on casting a spell.
- Incanter's Absorption: This talent will now work
properly when the mage is sitting.
- Living Bomb: Now triggers Ignite when it causes a
critical strike. In addition, the final explosion will now still occur even if
the mage is affected by a crowd control effect.
- Molten Fury: This talent will now interact correctly
with Torment the Weak.
- Precision: Frostfire Bolt will no longer receive double
the intended benefit from this talent.
- Spell Power: Now affects the critical strike chance of Blizzard.
- Devotion aura: When mixing two different ranks of this
ability in a party, players will no longer sometimes see a spurious second copy
of the buff.
- Hand of Freedom: Now works properly against the
froststorm Breath Hunter pet ability.
- Judgement of Blood, Judgement of Command, and Judgement
of the Martyr will now gain the correct damage modifiers for the creature type
of the target.
- Judgement of Light: The tooltip has been corrected to
remove the implication that it only works on melee attacks.
- Judgment of the Wise: The amount of mana gained has been
corrected to match the tooltip.
- Pure of Heart: This talent will no longer cause Curse of
Agony to do more damage than intended.
- Repentance: Avenger's Shield no longer breaks
Repentance, but unfortunately, Seal of Vengeance and Corruption damage will
break it again. This will be corrected in a future patch.
- Righteous Vengeance: This talent will now calculate its
damage correctly when the damage is absorbed. In addition this ability will no
longer cause excessive damage when refreshed on targets with damage reduction
effects active.
- Seal of Command: The tooltip has been adjusted to show
the damage gained from spell power.
- Shield of Righteousness now properly shares a cooldown for both ranks.
- Dispersion: This ability can no longer be cast while
affected by Cyclone; doing so consumed the cooldown to no effect.
- Guardian Spirit: It is no longer possible for
simultaneous killing blows to trigger the heal from this ability multiple times.
- Improved Holy Concentration: The tooltip has been
rewritten to indicate that this talent reduces cast time rather than providing
haste.
- Mind Flay - Fixed a bug with targeting where you would
not deal damage if not facing the target while channeling. Also corrected an
issue where the damage from this ability was slightly delayed.
- Prayer of Mending: Will now only benefit from the
healing talents of the priest who cast the original spell.
- Rapture: This talent will now correctly return mana for
Power Word: Shield based on the caster?s mana poll instead of the target's mana
pool.
- Shadow Weaving: Shadow Word: Death: Will now only apply
one copy of this buff per cast.
- Shadow Word: Pain now will gain the correct damage
modifiers for the creature type of the target.
- Surge of Light: Prayer of Mending will no longer sometimes cause Surge of Light to trigger on Priests who do not have that talent.
- Envenom: The tooltip values have been corrected to be
accurate.
- Fan of Knives: All poisons will now trigger correctly
when used with this ability.
- Honor Among Thieves: The bug where stacking multiple
rogues with this talent caused them all to gain additional combo points has been
fixed. In addition, it no longer cancels eating and drinking if a party member
gains a critical strike while it is active.
- Killing Spree: This ability no longer breaks stealth if
it fails due to all targets being out of range.
- Mutilate: this ability will no longer give poisons on
the off-hand weapon two chances to be triggered.
- Turn the Tables: This talent no longer generates threat when it triggers.
- Chain Heal: This spell will now give an invalid target
error message if the primary target is a totem.
- Earth Shield: Now correctly uses the Shaman?s own spell
critical strike chance to determine the chance of a critical heal.
- Elemental Shields was reducing flat physical damage, not
a percentage. Now properly reduced by a percentage.
- Lava Lash - Fixed a bug which allowed you to use the
ability even if you had a shield in offhand. Now requires a 1hand axe, fist or
dagger to be able to be used.
- Fixed a bug where Thunderstorm (Elemental) was knocking back 15 yards, instead of 20. It should now roughly knockback the correct length of 20 yards.
- Magma Totem: Fixed a bug that capped the damage of this
ability at too low of a level.
- Resistance Totems: Players will no longer see two copies
of these buffs when two shamans cast the totems simultaneously.
- Spirit Walk: This Feral Spirit ability will now properly
clear roots and snares from the Shaman master.
- Stoneclaw Totem: The tooltip has been revised to indicate the damage absorb shield also works on the Stoneclaw Totem itself.
- Corruption will now gain the correct damage modifiers
for the creature type of the target.
- Create Healthstone: Attempting to create a healthstone
when you already have one no longer consumes mana or triggers the cooldown of
this ability.
- Demonic Circle: Teleport: the button for this ability
will now darken when the Warlock is out of range of the Demonic Circle and will
light up when the Warlock is in range.
- Demon Power Scaling: Spell power gained from spirit via
the Fel Armor ability will now properly affect the scaling of spell power and
attack power on summoned demons.
- Drain Mana: This spell will no longer cancel when the
target?s mana poll is low or the caster?s mana poll is full. It also now
generates a very small amount of threat instead of no threat.
- Everlasting Affliction: Will now calculate correct
damage values for Corruption when it is refreshed in all cases.
- Haunt: Will now gain correct damage modifiers for the
creature type of the target. In addition, this ability is now limited to a
single target as intended. This also now works properly when refreshed on its
current target.
- Mana Feed: This talent will no longer sometimes fire for
warlocks who do not have the talent.
- Master Conjuror: Tooltip revised to indicate it does not
increase the damage bonuses of Firestones or Spellstones.
- Metamorphosis: The bonus armor effect from this ability
will now calculate properly and interact correctly with armor buffs and debuffs.
- Ritual of Doom: A Doomguard summoned with this spell
will now scale properly from its master?s stats.
- Shadow Embrace: This ability will now create a separate
debuff stack for each Warlock with the talent, and each warlock will benefit
properly from his or her own debuff.
- Shadow of Death: This ability will no longer cause
tracking abilities to become inactive when the death knight becomes a ghoul.
- Soul Siphon: Will now gain the correct damage modifiers
for the creature type of the target.
- Twisted Faith: This talent will no longer sometimes
cause Shadow Word: Pain to fail due to a more powerful spell being in effect.
- Unstable Afflcition: Will now gain the correct damage modifiers for the creature type of the target.
- Damage Shield: Rank 1 of this ability now works
properly.
- Heroic Throw no longer triggers the snare from Mage Frost Armor.
- The Wintergrasp Aura should now properly update in all
instances, transferring the buff when the zone control changes.
- Arena: Dalaran Sewer: The Flush effect which pushes players out will now also remove the ability to use Demonic Circles summoned during the arena start time.
- Idol of the Emerald Queen: This idol was providing
greater healing than implied by its tooltip. It has been reduced to correct
value.
- Glyph of Ambush: This glyph will now interact correctly
with Initiative when Ambush is used outside of combat range.
- Glyph of Charge: The stun from Charge will now work
properly when Charge is used with the extra range from this glyph.
- Glyph of Corpse Explosion: Additional explosions from
this glyph will no longer consume Unholy Runes.
- Glyph of Rejuvenation: The heal from this glyph is now
properly considered a periodic heal.
- Gronstalker Set: The Aspect of Viper bonus from this set
has been changed to work correctly with the redesigned Aspect of the Viper.
- Mana Potions: Warriors and Death Knights now receive a
correct error message when attempting to use mana potions.
- Scrolls: Buffs from scrolls can now only be overwritten
by more powerful scrolls.
- Soul Preserver: This item will now interact correctly with Desperate Prayer, Lay on Hands, Riptide, and Wild Growth.


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