Good news for you. Warhammer Patch 1.3.5 is live today. Servers are currently down for the deployment of the patch which includes an entirely revamped City Siege system to be 100% RvR, resulting in a 24 vs. 24 battle which will last no longer than 2 hours.
The update also brings myriad item changes to the game, including dye improvements, the relaxing of class restrictions on certain types of armors, improvements to quest tracking on the mini-map with the introduction of the "Mini-Map Edge Tracker" feature, a new "Combat Highlighting" feature to improve player awareness in battle, a number of inventory tweaks, and much more.
The streets will run red with the blood of the fallen...
Status - Deployment complete
We're pleased to announce that Game Update 1.3.5 is coming to all North American servers tomorrow morning, 5/19/2010. We will be bringing all North American servers offline at 8:00 AM EDT for the implementation of Game Update 1.3.5 WAR. At this time we anticipate that all servers will be back online no later than 1:30 PM EDT.
Update 12:45PM EDT - The servers are once again open to all players, thank you.
Update - 10:45 AM EDT: All Na servers are online, deployment complete.
Update - 8:00 AM EDT: All NA servers are offline for the deployment of 1.3.5.
To celebrate the launch of 1.3.5 we will be enabling server wide Experience and Renown bonuses on all North American servers in lieu of a Warfront this weekend. So get out there and enjoy all of the exciting new features that 1.3.5 has to offer!
Highlights from 1.3.5 include:

Warlords!: The goal for either side during this stage is to escort a friendly Warlord to the other side's entrance while at the same time preventing the enemy Warlord from reaching your own gates!
Kings!: The Final showdown between the Kings and their chosen champions! When the stage begins the Kings will call forth all of their combatants for a final rally to battle. During this preparation time, the King will explain the situation and call upon four players to serve as his champions in the battle to come.
To provide better feedback during combat in the playable game space we've added a new method of lighting characters when they are healed or damaged. At its default settings whenever your own player takes damage they will flash red briefly, a critical hit will flash a stronger red. Receive a heal from someone and your character will flash green briefly. Likewise any targets you damage or heal will flash in a similar manner. This feature can be enabled just on yourself, others or turned off completely in User Settings on the General Tab.


The Land of the Dead, specifically the encounters leading into and inside of the Tomb of the Vulture Lord have received some attention with this patch. To start with, the purge mechanic for the Tomb of the Vulture Lord has been changed to better reflect its intended purpose. Purges can now only be initiated by an appropriate force from an enemy realm and requires direct conflict to trigger. As well, there have been a number of changes and fixes to Boss Seven within the Tomb of the Vulture Lord.
Be sure to check the more news about Warhammer Patch 1.3.5 here, we will work hard to offer more for you. Place an order for warhammer gold here, we will give the best and the cheapest for you, so come to get it right now.


