WoW Death Knight Spells and Abilities guide you how to level your roles from 55 to 80. The following is the detailed guide for you.
Anti-Magic Shell
Rank 1 - Surrounds the Death Knight in an Anti-Magic
Shell, absorbing 75% of the damage dealt by harmful spells and preventing
application of harmful magical effects. Damage absorbed by anti-magic shell
energizes the Death Knight with additional runic power.
Army of the Dead
Rank 1 - Summons an entire legion of Ghouls to fight for
you. The ghouls will swarm the area, taunting and fighting anything they can.
While channeling Army of the Dead, the Death Knight takes less damage equal to
their dodge plus parry chance.
Blood Boil
Rank 1 - Causes any of a Death Knight’s diseases on the target,
and all enemies within 30 yards of the target to painfully erupt, dealing 59
shadow damage.
Rank 2 - Causes any of a Death Knight’s diseases on the
target, and all enemies within 30 yards of the target to painfully erupt,
dealing 77 shadow damage.
Rank 3 - Causes any of a Death Knight’s diseases on
the target, and all enemies within 30 yards of the target to painfully erupt,
dealing 99 shadow damage.
Rank 4 - Causes any of a Death Knight’s diseases on
the target, and all enemies within 30 yards of the target to painfully erupt,
dealing 117 shadow damage.
Blood Presence
Rank 1 - Strengthens the Death Knight with the presence of
Blood, increasing damage by 15% and healing the Death Knight by 4% of the damage
dealt. Only damage dealt to targets that grant experience or honor can trigger
this heal. Only one presence may be active at a time.
Blood Strike
Rank 1 - Instantly strike the enemy, causing 50% weapon
damage plus 65, and an additional 32.5 for each disease effect on the
target.
Rank 2 - Instantly strike the enemy, 50% weapon damage plus 74, and
an additional 37 for each disease effect on the target.
Rank 3 - Instantly
strike the enemy, 50% weapon damage plus 87, and an additional 43 for each
disease effect on the target.
Rank 4 - Instantly strike the enemy, 50% weapon
damage plus 102.75, and an additional 51 for each disease effect on the
target.
Rank 5 - Instantly strike the enemy, 50% weapon damage plus 156, and
an additional 78 for each disease effect on the target.
Rank 6 - Instantly
strike the enemy, 50% weapon damage plus 191, and an additional 95.5 for each
disease effect on the target.
Blood Tap
Chains of Ice
Rank 1 - Shackles the target with frozen
chains, reducing their movement to zero. The target regains 10% of their
movement each second for 10 seconds.
Corpse Explosion
Rank 1 - Causes a corpse to explode for 166 shadow damage
to all enemies within 20 yards. Will use a nearby corpse if the target is not a
corpse. Does not affect mechanical or elemental corpses.
Rank 2 - Causes a
corpse to explode for 192 shadow damage to all enemies within 20 yards. Will use
a nearby corpse if the target is not a corpse. Does not affect mechanical or
elemental corpses.
Rank 3 - Causes a corpse to explode for 262 shadow damage
to all enemies within 20 yards. Will use a nearby corpse if the target is not a
corpse. Does not affect mechanical or elemental corpses.
Rank 4 - Causes a
corpse to explode for 383 shadow damage to all enemies within 20 yards. Will use
a nearby corpse if the target is not a corpse. Does not affect mechanical or
elemental corpses.
Rank 5 - Causes a corpse to explode for 443 shadow damage
to all enemies within 20 yards. Will use a nearby corpse if the target is not a
corpse. Does not affect mechanical or elemental corpses.
Dark Command
Rank 1 - Commands the target to attack you, but has no effect
if the target is already attacking you.
Death and Decay
Rank 1 - Corrupts the ground targeted by the Death Knight,
causing 26 shadow damage every second that the targets remain in the area for up
to 10 seconds. This ability produces a high amount of threat.
Rank 2 -
Corrupts the ground targeted by the Death Knight, causing 34 shadow damage every
second that the targets remain in the area for up to 10 seconds. This ability
produces a high amount of threat.
Rank 3 - Corrupts the ground targeted by
the Death Knight, causing 49 shadow damage every second that the targets remain
in the area for up to 10 seconds. This ability produces a high amount of
threat.
Rank 4 - Corrupts the ground targeted by the Death Knight, causing 62
shadow damage every second that the targets remain in the area for up to 10
seconds. This ability produces a high amount of threat.
Death Coil
Rank 1 - Fires a blast of unholy energy, causing 184 shadow
damage modified by attack power to an enemy target or healing 276 damage from a
friendly undead target.
Rank 2 - Causes 208 shadow damage or heals
312.
Rank 3 - Causes 275 shadow damage or heals 412.
Rank 4 - Causes 381
shadow damage or heals 571.
Rank 5 - Causes 443 shadow damage or heals
664.
Death Gate
Rank 1 - Opens a gate which the Death Knight can use to return
to Ebon Hold.
Death Grip
Rank 1 - Harness the unholy energy that surrounds and binds all
matter, drawing the enemy target towards you and forcing them to attack you for
3 seconds.
Death Pact
Rank 1 - Sacrifices an undead minion, healing the Death Knight
for 40% of their maximum health.
Death Strike
Rank 1 - A deadly attack that deals 60% weapon damage plus 67
and heals the Death Knight for a percent of damage done for each of their
diseases on the target.
Rank 2 - A deadly attack that deals 60% weapon damage
plus 78 and heals the Death Knight for a percent of damage done for each of
their diseases on the target.
Rank 3 - A deadly attack that deals 60% weapon
damage plus 99 and heals the Death Knight for a percent of damage done for each
of their diseases on the target.
Rank 4 - A deadly attack that deals 60%
weapon damage plus 150 and heals the Death Knight for a percent of damage done
for each of their diseases on the target.
Rank 5 - A deadly attack that deals
60% weapon damage plus 178 and heals the Death Knight for a percent of damage
done for each of their diseases on the target.
Forceful Deflection (Passive)
Rank 1 - Increases you Parry rating by 25%
of your total strength.
Frost Presence
Rank 1 - The Death Knight takes on the presence of frost,
increasing total health by 10%, armor contribution from items by 80%, and
reducing spell damage taken by 15%. Increases threat generated. Only one
presence may be active at a time.
Frost Strike
Rank 1 - Instantly strikes the enemy, causing 60% weapon
damage plus 52 as frost damage. Can’t be dodged, blocked, or parried.
Rank 2
- Instantly strikes the enemy, causing 60% weapon damage plus 61 as frost
damage. Can’t be dodged, blocked, or parried.
Rank 3 - Instantly strikes the
enemy, causing 60% weapon damage plus 69 as frost damage. Can’t be dodged,
blocked, or parried.
Rank 4 - Instantly strikes the enemy, causing 60% weapon
damage plus 85 as frost damage. Can’t be dodged, blocked, or parried.
Rank 5
- Instantly strikes the enemy, causing 60% weapon damage plus 120 as frost
damage. Can’t be dodged, blocked, or parried.
Rank 6 - Instantly strikes the
enemy, causing 60% weapon damage plus 150 as frost damage. Can’t be dodged,
blocked, or parried.
Horn of Winter
Rank 1 - The Death Knight blows the horn of winter, which
generates 10 runic power and increases total strength and agility of all party
or raid members within 30 yards by 86. Lasts 2 minutes.
Rank 2 - The Death
Knight blows the horn of winter, which generates 10 runic power and increases
total strength and agility of all party or raid members within 30 yards by 155.
Lasts 2 minutes.
Howling Blast
Rank 1 - Blasts the target with a frigid wind dealing 99 to
107 frost damage to all enemies within 10 yards. Deals double damage to targets
infected with frost fever.
Rank 2 - Blasts the target with a frigid wind
dealing 117 to 127 frost damage to all enemies within 10 yards. Deals double
damage to targets infected with frost fever.
Rank 3 - Blasts the target with
a frigid wind dealing 162 to 176 frost damage to all enemies within 10 yards.
Deals double damage to targets infected with frost fever.
Rank 4 - Blasts the
target with a frigid wind dealing 221 to 239 frost damage to all enemies within
10 yards. Deals double damage to targets infected with frost fever.
Rank 5 -
Blasts the target with a frigid wind dealing 259 to 281 frost damage to all
enemies within 10 yards. Deals double damage to targets infected with frost
fever.
Icebound Fortitude
Rank 1 - The Death Knight freezes his blood to become
immune to stun effects and reduce all damage taken by 20% plus additional damage
reduction based on defense for 12 seconds.
Icy Touch
Rank 1 - Deals 127 frost damage modified by attack power and
reduces the target’s ranged, melee attack, and casting speed by 14% for 12
seconds.
Rank 2 - Deals 144 frost damage modified by attack power and reduces
the target’s ranged, melee attack, and casting speed by 14% for 12
seconds.
Rank 3 - Deals 161 frost damage modified by attack power and reduces
the target’s ranged, melee attack, and casting speed by 14% for 12
seconds.
Rank 4 - Deals 227 frost damage modified by attack power and reduces
the target’s ranged, melee attack, and casting speed by 14% for 12 seconds.
Mind Freeze
Rank 1 - Smash the target’s mind with cold, interrupting
spellcasting and preventing any spells in that school from being cast for 4
seconds.
Obliterate
Rank 1 - A brutal instant attack that deals 100% weapon damage
plus 124, and an additional 62 bonus damage per disease, but consumes the
diseases.
Rank 2 - A brutal instant attack that deals 100% weapon damage plus
152, and an additional 76 bonus damage per disease, but consumes the
diseases.
Rank 3 - A brutal instant attack that deals 100% weapon damage plus
238, and an additional 119 bonus damage per disease, but consumes the
diseases.
Rank 4 - A brutal instant attack that deals 100% weapon damage plus
292, and an additional 146 bonus damage per disease, but consumes the
diseases.
Path of Frost
Rank 1 - The Death Knight’s freezing aura creates ice
beneath his feet, allowing him and his party or raid to walk on water for 10
minutes. Works while mounted. Any damage will cancel the effect.
Pestilence
Rank 1 - Causes 27 to 33 shadow damage to the target and all
targets touching that target and spreads any diseases on the target to the
additional targets.
Rank 2 - Causes 32 to 38 shadow damage to the target and
all targets touching that target and spreads any diseases on the target to the
additional targets.
Rank 3 - Causes 41 to 49 shadow damage to the target and
all targets touching that target and spreads any diseases on the target to the
additional targets.
Rank 4 - Causes 54 to 66 shadow damage to the target and
all targets touching that target and spreads any diseases on the target to the
additional targets.
Rank 5 - Causes 65 to 79 shadow damage to the target and
all targets touching that target and spreads any diseases on the target to the
additional targets.
Plague Strike
Rank 1 - A vicious strike that deals 30% weapon damage plus
37.5 and infects the target with Blood Plague, a disease dealing shadow damage
over time. The strike also removes one heal over time effect from the
target.
Rank 2 - A vicious strike that deals 30% weapon damage plus 45 and
infects the target with Blood Plague, a disease dealing shadow damage over
time. The strike also removes one heal over time effect from the
target.
Rank 3 - A vicious strike deals 30% weapon damage plus 53 and infects
the target with Blood Plague, a disease dealing shadow damage over time. The
strike also removes one heal over time effect from the target.
Rank 4 - A
vicious strike deals 30% weapon damage plus 65 and infects the target with Blood
Plague, a disease dealing shadow damage over time. The strike also removes one
heal over time effect from the target.
Rank 5 - A vicious strike deals 30%
weapon damage plus 94 and infects the target with Blood Plague, a disease
dealing shadow damage over time. The strike also removes one heal over time
effect from the target.
Rank 6 - A vicious strike deals 30% weapon damage
plus 113 and infects the target with Blood Plague, a disease dealing shadow
damage over time. The strike also removes one heal over time effect from the
target.
Raise Ally
Rank 1 - Raises the corpse of a raid or party member to fight
by your side. The player will have control over the ghoul for 4 minutes.
Raise Dead
Rank 1 - Raises a ghoul to fight by your side. If no humanoid
corpse that yields experience or honor is available, you must supply corpse dust
to complete the spell. You can have a maximum of one ghoul at a time. Lasts 2
minutes.
Scourge Strike
Rank 1 - An unholy strike that deals 60% of weapon damage
as Shadow damage plus 81, and an additional 40 bonus damage per disease.
Rank
2 - An unholy strike that deals 60% of weapon damage as Shadow damage plus 99,
and an additional 50 bonus damage per disease.
Rank 3 - An unholy strike that
deals 60% of weapon damage as Shadow damage plus 155, and an additional 78 bonus
damage per disease.
Rank 4 - An unholy strike that deals 60% of weapon damage
as Shadow damage plus 190, and an additional 95 bonus damage per disease.
Strangulate
Rank 1 -Strangulates an enemy, silencing them for 5 seconds
and deals 80 shadow damage at the end of the effect.
Rank 2 - Strangulates an
enemy, silencing them for 5 seconds and deals 95 shadow damage at the end of the
effect.
Rank 3 - Strangulates an enemy, silencing them for 5 seconds and
deals 110 shadow damage at the end of the effect.
Rank 4 - Strangulates an
enemy, silencing them for 5 seconds and deals 150 shadow damage at the end of
the effect.
Rank 5 - Strangulates an enemy, silencing them for 5 seconds and
deals 180 shadow damage at the end of the effect.
Unholy Blight
Rank 1 - A Vile swarm of unholy insects surrounds the Death
Knight for a 10 yard radius. Enemies caught in the area take 21 shadow damage
per second. Lasts 20 seconds.
Rank 2 - A Vile swarm of unholy insects
surrounds the Death Knight for a 10 yard radius. Enemies caught in the area
take 30 shadow damage per second. Lasts 20 seconds.
Rank 3 - A Vile swarm of
unholy insects surrounds the Death Knight for a 10 yard radius. Enemies caught
in the area take 40 shadow damage per second. Lasts 20 seconds.
Unholy Presence
Rank 1 - Infuses the Death Knight with unholy fury,
increasing attack speed by 15% and reducing the global cooldown on all abilities
by 0.5 seconds. Only one presence may be active at a time.
WoW Death Knight Spells and Abilities 55-80 ended here. If you
wanna know more other classes spells and abilities guide, please pay attention to us.
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