World of Warcraft Warlock Soloing 1-40
2009-02-14 11:58:34 EDIT

OOOOPS!! World of Warcraft Warlock Soloing From 1-40 is present for you!

Soloing as a warlock is an oxymoron. Kind of like an honest politician, a jumbo shrimp, or an unbiased opinion. We warlocks are never alone. We have our minions and we can control everything they do. We have no one to help or to blame. That is why knowing how to pull, which spells to use and which minion to use is so important. Each fight is going to present different opportunities to use different rotations. There are some definite tried and true methods to get the most out of every pull. As warlocks, we have an advantage of having demons. Use them, abuse them, that is what they are there for. There are many spells, dots, abilities, and curses and every talent school adds to our options. Let's look at some base abilities and review rotations that will help us on our trek from start to forty.

Single Mob Pull

It doesn't matter the type of mob for these types of fights. The strategy is basically the same. The beauty of demons is that they don't suffer repair bills and hardly complain. I say hardly as you may have noticed the smart remarks when you summon them will eventually go in one ear and out the other, except maybe the imp, who still yaps a bit much for my liking. Start each single pull by sending your minion to attack first. Be sure to do this from a distance. This will make the enemy focus on your demon first and buy you some valuable time. Voidwalkers are the best tanks and will usually be the one you are using during solo play. They will hold the mobs hate longer and have an ability to taunt if it is lost. They can also hold the attention of multiple mobs much easier than the other minions. Use the time your minion is travelling to begin a spell cast that has a cast time. I use Immolate because it will do some initial damage and continue to damage over time. Although there are several instant cast spells available, they can be quickly added once your longer spells are active. Now is a good time for Curse of Agony. Remember, Curse of Agony does more damage the longer it is active. Get this up early so you get the most damage out of it. This is one DOT that is never good to refresh early. Quickly follow it up with Corruption. Once you have all your DOTs active you can begin more direct damage attacks, such as drain life, and your enemy will be half dead at this point and a heavy shot or life drain should do it in. If not, the distance you began with will mean the mob has to travel to you. During the time the mob is traveling, you use your more direct damage spells. The important part of this is to keep your DOTs up!


1) Send Minion - 2) Immolate - 3) Curse of Agony - 4) Corruption - 5) Drain Life

Multiple Mob Pull

So here we stand, face to face with about 4 mobs. No way to sneak through, no way to grab and run. We are going to have to fight them. Have no fear. Wait! Scratch that. Fear is just what we need. Use the same initial pull as a single mob pull and get your first target dotted up. Then tab to your second target and repeat the rotation. The main difference is we are going to watch for any mob that changes focus from our minion. Once a mob has more hate for you and begins to approach, hit it with fear and keep the dots up. Watch for the opportunity to use any crowd control abilities such as Banish or Charm.

1) Send Minion - 2) Immoloate - 3) Curse of Agony - 4) Corruption - 5) Drain Life
6) If necessary, fear approaching mobs, re-apply DOT and move to next target

Optional Lifetap

No other class in the game can replenish mana as easily and often as Warlocks can. Anytime you have health replenishing ability in your rotation such as drain life or siphon life, be sure to include your lifetap ability just before you replace health. Part of being able to solo is also keeping yourself active with as much uptime as possible. By replacing mana used immediately, then instantaneously replacing the life used by lifetap, you will never need to break for drinking and/or eating. This accomplishes much more than it seems. It will also put a DPS break into your rotation allowing your pet to regain or build on aggro making the mob less likely to attack you.

Special Pulls
Runners

Have you ever pulled a mob only to have it run into a pack before it dies? Suddenly it's like you are poking at a bee hive. Mobs start running everywhere and you have no time to plan. You have to pull every trick in the book just to survive. I have. There are better ways than to sacrifice your voidwalker and run like hell. The bubble and run rotation works to keep you alive but doesn't help you kill mobs. It can be kind of painful on the ego also. Next time, substitute the Curse of Agony with a Curse of Recklessness. Curse of Recklessness will modify your opponents attack power and armor but more importantly will cause your opponent to not flee. Just be sure to have the curse active before they attempt to flee.

Casters

Time for your felhunter to shine! I know, it doesn't happen often, but when it does, there is no better way to combat a caster than to sic your felhunter on it. Most casters have either big heavy hits or a nasty de-buff. No problems with our little fel puppy friend. The buff we get from it is nice, but its ability to silence casters and remove de-buffs is unparalleled. Take the time to change minions. Use the same rotations but substitute your Curse of Agony with curse of tongues. Another nice trick is to throw in a drain mana and your only worry will be some puny squishy trying to give you the beat down with a stick. The health you lose will be minimal and can be quickly replaced with a Siphon Life or Life Drain. This works well with healers as well. If they are lucky enough to avoid the silence, you are hitting them with an increased cast time on their heal spell, which will only be in vain.

Demons & Elementals

We Warlocks have more flexibility when engaging demons and elementals starting at level twenty eight. Banish is one of the best crowd control methods as we solo because there is no chance of breaking early and cannot be broken with a damaging spell. This will give you a lot of flexibility when dealing with these mobs. I tend to use it with multiple creature pulls only but this can be a lifesaver when used correctly. This is also a great time to begin to learn how to use macros and some advanced commands in the game. It's just you and your minion out there, use every advantage you can. As you face that group of demons, target one of them and type /focus in your chat window. You will notice the creature now shows up as a static target allowing you to monitor your “focus” while targeting and fighting other mobs. If you combine that trick with a small macro like /cast banish [target=focus] you will be able to not only monitor that extra mob but will be able to banish it without actually clicking on it. If the banish expires, all you have to do is hit that macro button again to re-banish it! No targeting it, no fumbling around, nice easy control. More on that later.

PvP

There is a big difference between rotations and abilities you will use for PvP versus PvE. Many of our crowd control techniques early on are not useable against other players. We simply cannot banish other players. We also cannot force them to focus on our minions. They will knowingly avoid them. Your best bet is fear. Fear first and fear often. This will incapacitate them immediately and allow you to get your dots up. If you're lucky, it will also send them into some mobs. After you “lol” keep a few things in mind. Fear can be broken with damage. Avoid casting a shadowbolt directly after getting the fear off. This may break the fear and waste a valuable opportunity. Use your first fear to get DOTs loaded. Also remember fear has diminishing returns so make the best of it. For your curse, stick with a damaging curse for melee and possibly a curse of tongues against casters. If you see your opponent cleanse the curse, strike back with another fear. The trick is to not get caught off guard here. Using the voidwalker is going to be the least effective minion for pvp battle. Have an imp, succubus or felhound ready and let them attack first if possible. The only time the void is going to help, is if your sacrifice it. If you are stuck with this minion out, save it for when they are out of fear and threaten to get some offence against you.

I could go on forever about each spell in our arsenal. The rotation will change as you reach different stages and acquire different talents. The concept stays the same. The above rotations utilize your pet first, regardless of type, then optimizes your de-buffs whether damaging or utility and finally allows for uptime by replenishing your man/health. Grinding your quests can be tedious and time consuming. Make the most out of every pull and come out alive.

Warlock Quests

We have more class specific quests then most any other class. Almost every minion requires a quest be completed to be able to summon your minions. Check in often with the warlocks trainers and be sure to complete the quests. The starting quest will be different based on your race and/or location but you will receive them at the appropriate level.

Level Minion Starting Quest
(Race/Location Variant)
10 Voidwalker Halgar's Summons
Gakin's Summons
Gan'rul's Summons
Return to Talionia
20 Succubus Devourer of Souls
Gakin's Summons
Carendin Summons
30 Felhunter The Binding

In addition to your minion quests, there is one titled “In Search of Menara Voidrender” that is obtainable at level 31. You will be offered this by your warlock trainer. This will begin a quest line that will last mostly until level 40. It is completely solo-able and offers a reward that will be useable for a long time, the enchanted gold bloodrobe.

Where to Level

The starting zone for each race is different and for the first few levels it is best to stay in the recommended zone. After level 20 the zones will begin to support both factions. Warlocks tend to travel more than most other classes for class specific quests. Be sure to grab flight points as you will find yourself returning often. If you get stuck traveling through a zone a little too high for you, don't fret on having to sacrifice your minion. Send your minion to engage and distract any enemies while you go about your business. If you get too far, you'll get your shard back if not you should be able to get plenty of distance so the mob will reset before it catches up with you. Any new players will want to take a look at locations before a journey to somewhere new, be sure you have an accurate path to your destination and research flight points before you go.

Eastern Kingdoms
Zone Level Faction Notes
Elwynn Forest 1-10 Alliance Human starting area
Eversong Woods 1-10 Horde Blood Elf starting area
Dun Morogh 1-12 Alliance Dwarf and Gnome starting area
Tirisfal Glades 1-10 Horde Undead starting area
Ghostlands 10-20 Horde Geared towards Blood Elf
Loch Modan 10-20 Alliance Geared towards Dwarf and Gnome
Silverpine Forest 10-20 Horde Geared towards Undead
Westfall 10-20 Alliance Geared towards Human
Redridge Mountains 15-25 Contested Geared towards Alliance
Duskwood 18-30 Contested Geared towards Alliance
Hillsbrad Foothills 20-30 Contested
Wetlands 20-30 Contested Geared towards Alliance
Alterac Mountains 30-40 Contested
Arathi Highlands 30-40 Contested
Stranglethorn Vale 31-45 Contested
Badlands 35-45 Contested
Swamp of Sorrows 35-45 Contested Geared towards Horde

Kalimdor
Zone Level Faction Notes
Azuremyst Isle 1-10 Alliance Dranei starting area
Durotar 1-10 Horde Orc and Troll starting area
Mulgore 1-10 Horde Tauren starting area
Teldrassil 1-10 Alliance Night Elf starting area
Bloodmyst Isle 10-20 Alliance Geared towards Daenei
Darkshore 10-20 Alliance Geared towards Night Elf
The Barrens 10-25 Horde
Stonetalon Mountains 15-27 Contested Geared towards Horde
Ashenvale 18-30 Contested Geared towards Alliance
Thousand Needles 25-35 Contested Geared towards Horde
Desolace 30-40 Contested Geared towards Horde
Dustwallow Marsh 35-45 Contested

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